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Best Champions To Main · main viability

Should You Main Fiddlesticks? Tier C

CAround averagethe middle of the game

Fiddlesticks is tier C for maining, around the middle of the game. 1 Challenger and 6 Grandmaster mains across the three major regions, on 277,456 games played worldwide.

Reviewed for League of Legends patch 16.15.

Verdict. Fiddlesticks scores 2.50 high elo mains per 100,000 games played, against a median of 2.26.

The numbers

Score 2.50 high elo mains per 100,000 games played, ban-adjusted · 1 Challenger · 6 Grandmaster · 81 tracked mains in KR, EUW and NA · 277,456 games played worldwide · 3.01% pick rate · 0.71% ban rate

What this means

From the video: Vambient's breakdown, lightly cleaned from speech

So, we are moving on to Fiddlesticks. This video is going to be very long, so I'm going to be moving, around quite a bit, and taking breaks. So, Fiddlesticks, you're going to be, seeing only one Challenger Fiddle 6.

So, from my experience, I only basically see None, around in Challenger majority of the time. And there's going to be six Grandmaster Fiddlesticks. He's going to belong in the C tier as a result.

He's okay. There's some champions that are better, but essentially as a main champion, so this is reaching the highest levels of play. I think he there are better options.

But there are like basically for Fiddlesticks in higher MMR, there's going to be situations where you just get spotted out and you lose your team the game. This happens even to None, although he is very good at it. He's very good at hiding.

But what happens is we find him with like a trinket like a blue blue trinket somewhere and he doesn't get to alult and then he is no longer a champion. So very difficult to play him. There's some probably similar situations.

The majority of fiddlestick players are running into that essentially create barriers for him to climb. But yeah, you don't want to be the champion that is losing your team the game almost ever. So this is a pretty big no no for a solo Q.

How this was measured

Two numbers, one division. First, how many players are currently in Challenger or Grandmaster maining this champion in Korea, Europe West and North America, from onetricks.gg. Second, how many ranked games the entire playerbase plays of this champion worldwide across every rank, from op.gg. The result is high elo mains per 100,000 games played, then reduced by the champion's ban rate, because a champion you cannot pick is a champion you cannot main.

This is not a win rate list and it is not a patch strength list. It measures availability-adjusted high-elo main density: how much Challenger and Grandmaster main representation a champion has relative to how often it is played. It is not the probability that maining this champion will get you to high elo. The score counts Challenger and Grandmaster mains only, drawn from a tracked pool that starts at Master; it does not include the Chinese server, and it counts accounts rather than people, so one dedicated player with several high elo accounts shows up more than once. Patch 16.15. The full plain English explanation, including everything this list cannot tell you, is on the main list page.

The rule

Popularity is not the signal. What matters here is how densely high elo mains appear relative to how often the champion is played.

The full tier list Does Fiddlesticks scale? Watch the breakdown · 42:53

Graded by Vambient, Rank 50 NA peak in Season 6 and again in Season 16.