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The Scaling Codex

Does your champion scale?

All 174 champions are graded S through F on one question: how much they can influence a coordinated late-game fight once both teams have completed builds, high levels, and long death timers. This is not a measure of overall champion strength, and it is not a win-rate list. A Grade F champion can be excellent. It just has a deadline. Every champion has a full page explaining the grade.

Reviewed for League of Legends Season 16 (2026). Graded by Vambient, Rank 50 NA peak in Season 6 and again in Season 16. How the grades are decided.

S Best late 24 champions

Wins games by existing at full build.

A Great late 33 champions

Strong scaling with one real condition attached.

B Okay late 51 champions

Genuine late value that needs the right game state.

C Bad late 47 champions

Falling off, with one narrow job left.

D Very bad late 16 champions

Gets worse the longer the game runs.

F End early, please 3 champions

Needs the game to end before full build.

Scaling by mechanism

The full tier list, on video

Every champion ranked S to F, with the reasoning spoken aloud. Each champion page below links straight to that champion's segment. Watch on YouTube

Start here

What the grades mean

S, Best late. Wins games by existing at full build. A, Great late. Strong scaling with one real condition attached. B, Okay late. Genuine value that needs the right game state. C, Bad late. Falling off, with one narrow job remaining. D, Very bad late. Actively worse as the clock runs. F, End early, please. The window closes early, so play for it.

What scaling means here

Scaling in this Codex is not damage growth on a graph. It is how much control a champion has over a fight that happens at forty minutes, around an objective, with both teams grouped and every item slot filled. Range, target access, crowd control, utility, durability and cooldown structure all feed into it. So does the ability to punish one mistake when a death costs fifty seconds.

Lasting a long game is not the same as deciding one

A durable champion can hold a rising win rate as games run long without ever becoming the reason the game was won. Rammus, Braum, Nautilus and Maokai all do better the longer a game goes, and none of them are graded highly here, because their job at full build is to stop the enemy from choosing the fight rather than to end it. The grade answers how much a champion decides. If your champion sits low but the clock still seems to help you, that is usually the difference, and it is worth knowing which one you are relying on.

Build-dependent and form-specific grades

Some grades belong to one build rather than the whole champion. Full AP Kog'Maw is Grade S; the on-hit build is a different champion with a different report card. Kayn is graded twice, because Rhaast and Shadow Assassin scale differently enough to deserve separate pages. Where a build or form condition applies, it is stated at the top of the champion page rather than buried.

Infinite scaling

A handful of champions carry a permanent stacking mechanic with no cap, so their numbers keep climbing after every item slot is full. That is marked as infinite scaling. It is not the same as being the best late-game champion. Nasus scales infinitely and sits at B, because the stacks are real and reaching a target is the problem.

Read the full Codex, free How the grades are decided