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The Scaling Codex · late-game grade

Thresh Scaling: Grade C

CBad lateat full build, coordinated fights

No, not reliably. Thresh falls off in coordinated late-game fights. Grade C, Bad late, in The Scaling Codex.

Reviewed for League of Legends Season 16 (2026).

Verdict. Very conditional hook-reliant champion, has some decent other utilities but nothing too great in the endgame.

What the souls actually buy

Armor and ability power on a champion whose job was never damage. The number climbs forever while the win condition stays where it was, so infinite scaling on Thresh means harder to remove rather than more worth removing.

The hook is the engine, and it decays socially

Full-build teams stand behind minions and front lines, sidestep on reaction, and punish the long windup. A hook-reliant champion whose hook lands less is exactly what this grade describes.

His unconditional spells hold the floor. The lantern extracts a dived carry or delivers an ally with no aim required, and the flay interrupts a dash whether or not anything else worked.

The rule

Throw the hook where they cannot see it, and throw the lantern where your carry cannot leave.

Common questions about Thresh scaling

Does Thresh scale well into the late game?

No, not reliably. Thresh falls off in coordinated late-game fights. Grade C, Bad late, in The Scaling Codex.

Why does Thresh fall off late?

Full-build teams stand behind minions and front lines, sidestep on reaction, and punish the long windup. A hook-reliant champion whose hook lands less is exactly what this grade describes.

Does Thresh scale infinitely?

Thresh carries a permanent stacking mechanic with no cap, so the numbers keep growing after the build is finished. Armor and ability power on a champion whose job was never damage.

What is the late-game rule for Thresh?

Throw the hook where they cannot see it, and throw the lantern where your carry cannot leave.

How this grade was judged

The grade weighs range, target access, sustained and burst damage, crowd control, mobility, durability, healing and shielding, resets, cooldown structure, objective and formation control, split pressure, and how well the champion survives a long fight. Builds and forms that scale differently are graded separately. This is Vambient's gameplay evaluation of coordinated late-game fights, not a win-rate calculation. Full methodology.

Related champions

The grade measures one thing: how much a champion can influence a coordinated late-game objective fight once both teams reach full builds. It does not measure early strength, snowballing, or win rate. A weak late-game champion still wins by ending the game first, which is what the rest of the library teaches. How the grades are decided.

The full tier list Read the book, free Watch the Thresh breakdown Worth maining? The numbers

Graded by Vambient, Rank 50 NA peak in Season 6 and again in Season 16.