Fizz Scaling: Grade B
Reasonably well, with conditions. Fizz keeps real value at full build. Grade B, Okay late, in The Scaling Codex.
Reviewed for League of Legends Season 16 (2026).
Verdict. Genuinely positive late data, and unlike most assassins he has a real way to survive or reposition after committing. Still short-ranged and vulnerable to coordinated defensive itemization, so A would be too generous.
Why he holds up better than the rest of his class
Playful makes him untargetable in the middle of the enemy response, so the commitment that kills other assassins is one he can partly take back. That is why his late numbers stay respectable while the class sinks.
The shark matters too. A landed ultimate is displacement plus a damage window his team can plan around, so he can open a fight rather than only clean one up.
The itemization catches up
He does everything at melee range, and coordinated teams prepare for exactly that. Spell shields eat the shark, his untargetable window gets tracked, and a stun held for his landing removes the safety net.
Hold Playful through the first response, not the first scare. Spent early, it is insurance you already burned.
Common questions about Fizz scaling
Does Fizz scale well into the late game?
Reasonably well, with conditions. Fizz keeps real value at full build. Grade B, Okay late, in The Scaling Codex.
What holds Fizz back?
He does everything at melee range, and coordinated teams prepare for exactly that. Spell shields eat the shark, his untargetable window gets tracked, and a stun held for his landing removes the safety net.
What is the late-game rule for Fizz?
Hold Playful through the first response, not the first scare. Spent early, it is insurance you already burned.
How this grade was judged
The grade weighs range, target access, sustained and burst damage, crowd control, mobility, durability, healing and shielding, resets, cooldown structure, objective and formation control, split pressure, and how well the champion survives a long fight. Builds and forms that scale differently are graded separately. This is Vambient's gameplay evaluation of coordinated late-game fights, not a win-rate calculation. Full methodology.
Related champions
- Why Aatrox is also Grade B
- Why Ahri is also Grade B
- Why Akshan is also Grade B
- Why Brand is also Grade B
- See the full Grade B tier
The grade measures one thing: how much a champion can influence a coordinated late-game objective fight once both teams reach full builds. It does not measure early strength, snowballing, or win rate. A weak late-game champion still wins by ending the game first, which is what the rest of the library teaches. How the grades are decided.