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The Scaling Codex · late-game grade

Brand Scaling: Grade B

BOkay lateat full build, coordinated fights

Reasonably well, with conditions. Brand keeps real value at full build. Grade B, Okay late, in The Scaling Codex.

Reviewed for League of Legends Season 16 (2026).

Verdict. Decent late-game damage. Mini-Karthus. His spread damage requires landing abilities in almost melee range.

Why the damage is real

Blaze burns a piece of everyone he touches, and Pyroclasm bouncing through a stacked fight can put meaningful damage on five health bars from one cast. In the choke fights that decide objectives, that adds up to numbers few champions match.

The delivery is the problem

His spread mechanics want the enemy standing together and him standing near them, and near is a dangerous place for an immobile mage surrounded by finished builds. His best output happens exactly where assassins and divers do their best work on him.

When the enemy spreads or dives, single targets take a fraction of the grouped damage, and one dash onto him often removes the whole plan.

The rule

If landing the full combo means standing where their diver wants you, the group damage is not worth it unless they actually group.

Common questions about Brand scaling

Does Brand scale well into the late game?

Reasonably well, with conditions. Brand keeps real value at full build. Grade B, Okay late, in The Scaling Codex.

What holds Brand back?

His spread mechanics want the enemy standing together and him standing near them, and near is a dangerous place for an immobile mage surrounded by finished builds. His best output happens exactly where assassins and divers do their best work on him.

What is the late-game rule for Brand?

If landing the full combo means standing where their diver wants you, the group damage is not worth it unless they actually group.

How this grade was judged

The grade weighs range, target access, sustained and burst damage, crowd control, mobility, durability, healing and shielding, resets, cooldown structure, objective and formation control, split pressure, and how well the champion survives a long fight. Builds and forms that scale differently are graded separately. This is Vambient's gameplay evaluation of coordinated late-game fights, not a win-rate calculation. Full methodology.

Related champions

The grade measures one thing: how much a champion can influence a coordinated late-game objective fight once both teams reach full builds. It does not measure early strength, snowballing, or win rate. A weak late-game champion still wins by ending the game first, which is what the rest of the library teaches. How the grades are decided.

The full tier list Read the book, free Watch the Brand breakdown Worth maining? The numbers

Graded by Vambient, Rank 50 NA peak in Season 6 and again in Season 16.