Kog'Maw Scaling: Grade S
Yes. Kog'Maw is one of the strongest late-game champions in the game. Grade S, Best late, in The Scaling Codex. The grade belongs to one specific build, described below.
Reviewed for League of Legends Season 16 (2026).
Verdict. Full AP build is S-tier scaling. Very long-range sustained AoE damage from Living Artillery becomes nearly unplayable to deal with at full build. One of the strongest endgame damage threats available.
- Build-dependent
Why Kog'Maw gets an S
Full AP Kog'Maw is artillery. Living Artillery lands area damage from beyond the range where most champions can answer, and at full build he can sustain the barrage much longer during objective setups. The enemy takes damage while deciding whether to fight at all.
That suits endgame fights specifically. Grouped formations give the area damage more value, and long objective standoffs give the poke more time.
This grade is the AP build only
The on-hit version is a different champion with a different report card. The AP version is also close to immobile, so anything that reaches him removes the entire threat.
Stay at maximum range. Make the enemy walk through your artillery to reach the objective.
Common questions about Kog'Maw scaling
Does Kog'Maw scale well into the late game?
Yes. Kog'Maw is one of the strongest late-game champions in the game. Grade S, Best late, in The Scaling Codex. The grade belongs to one specific build, described below.
What holds Kog'Maw back?
The on-hit version is a different champion with a different report card. The AP version is also close to immobile, so anything that reaches him removes the entire threat.
Which Kog'Maw build gets this grade?
The on-hit version is a different champion with a different report card. The AP version is also close to immobile, so anything that reaches him removes the entire threat.
What is the late-game rule for Kog'Maw?
Stay at maximum range. Make the enemy walk through your artillery to reach the objective.
How this grade was judged
The grade weighs range, target access, sustained and burst damage, crowd control, mobility, durability, healing and shielding, resets, cooldown structure, objective and formation control, split pressure, and how well the champion survives a long fight. Builds and forms that scale differently are graded separately. This is Vambient's gameplay evaluation of coordinated late-game fights, not a win-rate calculation. Full methodology.
Related champions
- Why Ambessa is also Grade S
- Why Aphelios is also Grade S
- Why Aurelion Sol is also Grade S
- Why Azir is also Grade S
- Other champions that share this: build-dependent
- See the full Grade S tier
The grade measures one thing: how much a champion can influence a coordinated late-game objective fight once both teams reach full builds. It does not measure early strength, snowballing, or win rate. A weak late-game champion still wins by ending the game first, which is what the rest of the library teaches. How the grades are decided.