Sion Scaling: Grade B
Reasonably well, with conditions. Sion keeps real value at full build. Grade B, Okay late, in The Scaling Codex. The grade belongs to one specific build, described below.
Reviewed for League of Legends Season 16 (2026).
Verdict. Infinite HP scaling helps, but HP alone is not great in the late game. Full AD Sion scales better depending on the current build viability.
- Infinite scaling
- Build-dependent
What the health buys
He never stops buying the one stat with no cap, and his passive means every fight has to kill him twice. At objectives, a body that can charge in from a screen away, break a formation, and stay a problem after dying is something the enemy has to plan around.
Health without threat is not pressure
Late-game damage is built to eat health bars. Percent-health damage and sustained carries chew through a huge stack quickly.
Charge in, die twice, force nothing, and he has donated tempo. The AD version fixes the threat problem but borrows its power from whatever the current items make viable, which is why the build marker is there rather than a solution.
Make them answer the charge, the body, and the second life. If your only statement is a large number, they will read it and kill it.
Common questions about Sion scaling
Does Sion scale well into the late game?
Reasonably well, with conditions. Sion keeps real value at full build. Grade B, Okay late, in The Scaling Codex. The grade belongs to one specific build, described below.
What holds Sion back?
Late-game damage is built to eat health bars. Percent-health damage and sustained carries chew through a huge stack quickly.
Which Sion build gets this grade?
Late-game damage is built to eat health bars. Percent-health damage and sustained carries chew through a huge stack quickly.
What is the late-game rule for Sion?
Make them answer the charge, the body, and the second life. If your only statement is a large number, they will read it and kill it.
How this grade was judged
The grade weighs range, target access, sustained and burst damage, crowd control, mobility, durability, healing and shielding, resets, cooldown structure, objective and formation control, split pressure, and how well the champion survives a long fight. Builds and forms that scale differently are graded separately. This is Vambient's gameplay evaluation of coordinated late-game fights, not a win-rate calculation. Full methodology.
Related champions
- Galio is also build-dependent
- Gragas is also build-dependent
- Jayce is also build-dependent
- Nasus also scales infinitely
- Other champions that share this: infinite scaling
- Other champions that share this: build-dependent
- See the full Grade B tier
The grade measures one thing: how much a champion can influence a coordinated late-game objective fight once both teams reach full builds. It does not measure early strength, snowballing, or win rate. A weak late-game champion still wins by ending the game first, which is what the rest of the library teaches. How the grades are decided.