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The Scaling Codex · late-game grade

Rammus Scaling: Grade C

CBad lateat full build, coordinated fights

No, not reliably. Rammus falls off in coordinated late-game fights. Grade C, Bad late, in The Scaling Codex.

Reviewed for League of Legends Season 16 (2026).

Verdict. Not too great late despite the CC, suffers from the tank issue.

Why Rammus falls off

The taunt never stops being real crowd control, which is why this grade disappoints people. The problem is the body delivering it. Tank items lose the argument against six completed damage items, so he arrives holding a taunt and a health bar that no longer buys the seconds it used to.

His engine also points backwards. Defensive Ball Curl and the taunt punish people for attacking him, and late-game carries would simply rather not. They kill his teammates from range and let the rolling tank be a problem that never happens.

He stays honest as a redirect

Taunt the diver on his carry and their autos feed the return damage. Taunt a carry who steps too far forward and he drags the fight's biggest damage source onto the champion built to receive it.

The rule

Late taunt is a redirect, not an execution. Point their damage at the champion made to eat it.

Common questions about Rammus scaling

Does Rammus scale well into the late game?

No, not reliably. Rammus falls off in coordinated late-game fights. Grade C, Bad late, in The Scaling Codex.

Why does Rammus fall off late?

Taunt the diver on his carry and their autos feed the return damage. Taunt a carry who steps too far forward and he drags the fight's biggest damage source onto the champion built to receive it.

What is the late-game rule for Rammus?

Late taunt is a redirect, not an execution. Point their damage at the champion made to eat it.

How this grade was judged

The grade weighs range, target access, sustained and burst damage, crowd control, mobility, durability, healing and shielding, resets, cooldown structure, objective and formation control, split pressure, and how well the champion survives a long fight. Builds and forms that scale differently are graded separately. This is Vambient's gameplay evaluation of coordinated late-game fights, not a win-rate calculation. Full methodology.

Related champions

The grade measures one thing: how much a champion can influence a coordinated late-game objective fight once both teams reach full builds. It does not measure early strength, snowballing, or win rate. A weak late-game champion still wins by ending the game first, which is what the rest of the library teaches. How the grades are decided.

The full tier list Read the book, free Watch the Rammus breakdown Worth maining? The numbers

Graded by Vambient, Rank 50 NA peak in Season 6 and again in Season 16.