Nami Scaling: Grade B
Reasonably well, with conditions. Nami keeps real value at full build. Grade B, Okay late, in The Scaling Codex. The placement moves with the patch.
Reviewed for League of Legends Season 16 (2026).
Verdict. Slightly better than Morgana in team value with the ultimate, but does not provide the same shielding and healing as top-tier supports. Can move up to A tier on an enchanter favored patch but currently not great at endgame fights.
- Team utility
- Patch-dependent
Her argument is tempo, not sustain
Tidal Wave rolls across the whole fight, knocking up and slowing everything in a line, and it works as engage, disengage or peel depending on which direction the fight needed saving from. The bubble adds a pick, and the empowered-attack buff turns her carry's autos into slowing hits.
The gap shows in long fights
In grinding endgame fights sustain is a stat, and her heal bounces do not compete with the top of the enchanter class. When both teams trade attrition around an objective, the support who keeps a carry's bar full beats the one who altered a single moment.
The grade also floats with the patch, and when enchanter items are weak the gap to the real healers is obvious.
Cast the wave to start the fight or to end it, never to decorate the middle.
Common questions about Nami scaling
Does Nami scale well into the late game?
Reasonably well, with conditions. Nami keeps real value at full build. Grade B, Okay late, in The Scaling Codex. The placement moves with the patch.
What holds Nami back?
In grinding endgame fights sustain is a stat, and her heal bounces do not compete with the top of the enchanter class. When both teams trade attrition around an objective, the support who keeps a carry's bar full beats the one who altered a single moment.
What is the late-game rule for Nami?
Cast the wave to start the fight or to end it, never to decorate the middle.
How this grade was judged
The grade weighs range, target access, sustained and burst damage, crowd control, mobility, durability, healing and shielding, resets, cooldown structure, objective and formation control, split pressure, and how well the champion survives a long fight. Builds and forms that scale differently are graded separately. This is Vambient's gameplay evaluation of coordinated late-game fights, not a win-rate calculation. Full methodology.
Related champions
- Corki is also patch-dependent
- Galio is also patch-dependent
- Ivern also provides team utility
- Morgana also provides team utility
- Other champions that share this: team utility
- See the full Grade B tier
The grade measures one thing: how much a champion can influence a coordinated late-game objective fight once both teams reach full builds. It does not measure early strength, snowballing, or win rate. A weak late-game champion still wins by ending the game first, which is what the rest of the library teaches. How the grades are decided.