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The Scaling Codex · late-game grade

Seraphine Scaling: Grade S

SBest lateat full build, coordinated fights

Yes. Seraphine is one of the strongest late-game champions in the game. Grade S, Best late, in The Scaling Codex.

Reviewed for League of Legends Season 16 (2026).

Verdict. Very strong late game. Similar to Lulu but rated a touch better with a team shield and heal, along with a game-changing AoE ultimate charm.

Why Seraphine gets an S

She gives the whole team what Lulu gives one carry. Surround Sound shields every teammate in range and converts to healing when they are hurt, so the enemy's opening rotation lands on a team with an extra layer already applied. Her echoed casts repeat the biggest moments.

Encore extends its range through every champion it passes, allied or enemy. A grouped late-game formation makes the charm travel further rather than keeping it out.

Encore needs a line through bodies

Cast into open ground it is a short-range spell. Cast through champions it can cross most of the fight, so she has to play for that line rather than hope for it.

The team shield needs the same discipline. Spent on poke, it is not there for the commitment that follows.

The rule

Cast the ultimate through bodies, not at them.

Common questions about Seraphine scaling

Does Seraphine scale well into the late game?

Yes. Seraphine is one of the strongest late-game champions in the game. Grade S, Best late, in The Scaling Codex.

What holds Seraphine back?

Cast into open ground it is a short-range spell. Cast through champions it can cross most of the fight, so she has to play for that line rather than hope for it.

What is the late-game rule for Seraphine?

Cast the ultimate through bodies, not at them.

How this grade was judged

The grade weighs range, target access, sustained and burst damage, crowd control, mobility, durability, healing and shielding, resets, cooldown structure, objective and formation control, split pressure, and how well the champion survives a long fight. Builds and forms that scale differently are graded separately. This is Vambient's gameplay evaluation of coordinated late-game fights, not a win-rate calculation. Full methodology.

Related champions

The grade measures one thing: how much a champion can influence a coordinated late-game objective fight once both teams reach full builds. It does not measure early strength, snowballing, or win rate. A weak late-game champion still wins by ending the game first, which is what the rest of the library teaches. How the grades are decided.

The full tier list Read the book, free Watch the Seraphine breakdown Worth maining? The numbers

Graded by Vambient, Rank 50 NA peak in Season 6 and again in Season 16.