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The Scaling Codex · late-game grade

Dr. Mundo Scaling: Grade C

CBad lateat full build, coordinated fights

No, not reliably. Dr. Mundo falls off in coordinated late-game fights. Grade C, Bad late, in The Scaling Codex.

Reviewed for League of Legends Season 16 (2026).

Verdict. His health bar is his only threat, and percent-health and shred damage are built to remove it. Against a team that drafted no shred he becomes close to unanswerable, like Sion or Maokai. Against one that did, he melts.

Why Mundo falls off

His durability is the whole threat, and the late game sells the exact tools that remove it. Against a team holding percent-health and shred damage, the health bar is exactly what their items were built to eat, and he brings no hard crowd control to justify the melting.

Against the other draft, the grade flips

Facing a team that skipped those purchases, he walks forward indefinitely, regenerates through their best attempt, and forces five players to spend a full fight's damage on a body that grows back.

The catch is that he does not choose which game he is in. Their draft and their shop decided it twenty minutes earlier.

The rule

Read their items before you decide how far forward you can stand. The same health bar is a wall against one team and a countdown against another.

Common questions about Dr. Mundo scaling

Does Dr. Mundo scale well into the late game?

No, not reliably. Dr. Mundo falls off in coordinated late-game fights. Grade C, Bad late, in The Scaling Codex.

Why does Dr. Mundo fall off late?

Facing a team that skipped those purchases, he walks forward indefinitely, regenerates through their best attempt, and forces five players to spend a full fight's damage on a body that grows back.

What is the late-game rule for Dr. Mundo?

Read their items before you decide how far forward you can stand. The same health bar is a wall against one team and a countdown against another.

How this grade was judged

The grade weighs range, target access, sustained and burst damage, crowd control, mobility, durability, healing and shielding, resets, cooldown structure, objective and formation control, split pressure, and how well the champion survives a long fight. Builds and forms that scale differently are graded separately. This is Vambient's gameplay evaluation of coordinated late-game fights, not a win-rate calculation. Full methodology.

Related champions

The grade measures one thing: how much a champion can influence a coordinated late-game objective fight once both teams reach full builds. It does not measure early strength, snowballing, or win rate. A weak late-game champion still wins by ending the game first, which is what the rest of the library teaches. How the grades are decided.

The full tier list Read the book, free Watch the Dr. Mundo breakdown Worth maining? The numbers

Graded by Vambient, Rank 50 NA peak in Season 6 and again in Season 16.