Should You Main K'Sante? Tier A
Yes. K'Sante is tier A for maining. 1 Challenger and 20 Grandmaster mains across Korea, Europe West and North America, on 265,329 games played worldwide.
Reviewed for League of Legends patch 16.15.
Verdict. K'Sante scores 7.78 high elo mains per 100,000 games played, against a median of 2.26.
The numbers
Score 7.78 high elo mains per 100,000 games played, ban-adjusted · 1 Challenger · 20 Grandmaster · 114 tracked mains in KR, EUW and NA · 265,329 games played worldwide · 2.88% pick rate · 1.77% ban rate
What this means
From the video: Vambient's breakdown, lightly cleaned from speech
So it's just going to be pretty similar. K'Sante I only know of one K'Sante main in higher memor. I don't know why Casant is not here.
Oh actually I do know why. Just kidding. But yeah K'Sante is going to be next up here.
Even though you know slightly out of order. Great to main. So, reason being is that there's one challenger, K'Sante.
I think Atraus is challenger right now, I want to say. So, you guys do know him potentially if you follow his content. And there's 20 Grandmaster K'Sante mains across the three major regions.
Very, very low pick rates and very low ban rate. So, players are not going to know your limits. You're going to know your limits and you're going to be able to climb when you're fighting them.
So champion mastery is a real thing. K'Sante requires a lot of champion mastery. He is somewhat hard to play, but since he is a tank, it is somewhat easier to play him mechanically well the entire time.
So you can grind long sessions on K'Sante. He is a tank. Not too not like an ADC where you have to click a lot.
So that is okay. On the opposite end, very mechanically defense demanding champion.
How this was measured
Two numbers, one division. First, how many players are currently in Challenger or Grandmaster maining this champion in Korea, Europe West and North America, from onetricks.gg. Second, how many ranked games the entire playerbase plays of this champion worldwide across every rank, from op.gg. The result is high elo mains per 100,000 games played, then reduced by the champion's ban rate, because a champion you cannot pick is a champion you cannot main.
This is not a win rate list and it is not a patch strength list. It measures availability-adjusted high-elo main density: how much Challenger and Grandmaster main representation a champion has relative to how often it is played. It is not the probability that maining this champion will get you to high elo. The score counts Challenger and Grandmaster mains only, drawn from a tracked pool that starts at Master; it does not include the Chinese server, and it counts accounts rather than people, so one dedicated player with several high elo accounts shows up more than once. Patch 16.15. The full plain English explanation, including everything this list cannot tell you, is on the main list page.
Popularity is not the signal. What matters here is how densely high elo mains appear relative to how often the champion is played.