Should You Main Lux? Tier F
Lux is tier F for maining. Only 16 of its mains are Challenger or Grandmaster across the three major regions, against 1,691,071 games played worldwide.
Reviewed for League of Legends patch 16.15.
Verdict. Lux scores 0.83 high elo mains per 100,000 games played, against a median of 2.26.
The numbers
Score 0.83 high elo mains per 100,000 games played, ban-adjusted · 5 Challenger · 11 Grandmaster · 110 tracked mains in KR, EUW and NA · 1,691,071 games played worldwide · 18.36% pick rate · 12.12% ban rate
What this means
From the video: Vambient's breakdown, lightly cleaned from speech
We're just going alphabetical order for now. Lux is going to be F tier. So, this is going to be one of the champions similar to Caitlyn's, similar to Lux, similar to Kai'Sa.
If you like Lux, for sure you can play it. Like, again, guys, if you if you like these champions and you play them a lot, don't take this as a sign, oh, I should never play this champion again. You know, there are very successful Lux mains.
It's just that based on the amount that this champion is played and the pick ban rate are there that many challenger GM Lux players to justify it. So for example, Leon is picked and played a lot like a lot a lot but there are enough challenger and GM players as per like the distribution to justify le being up here whereas Lux is played similar situation like a lot but there's not that many there's five challengers QIC probably has two accounts honestly in challenger I don't know like he grinds a decent amount sometimes and there's like 11 GMs across all three major servers on like a 30% pick ban. Like this champion everybody kind of knows about and plays against it.
You have to be very like really elite to be able to play Lux at the highest level of wars. So if you do enjoy playing Lux then yeah for sure go for it. But it's typically going to be very difficult to climb because you're going to be known like your your your sequences your abilities are already going to be known.
So, it's going to be tough.
How this was measured
Two numbers, one division. First, how many players are currently in Challenger or Grandmaster maining this champion in Korea, Europe West and North America, from onetricks.gg. Second, how many ranked games the entire playerbase plays of this champion worldwide across every rank, from op.gg. The result is high elo mains per 100,000 games played, then reduced by the champion's ban rate, because a champion you cannot pick is a champion you cannot main.
This is not a win rate list and it is not a patch strength list. It measures availability-adjusted high-elo main density: how much Challenger and Grandmaster main representation a champion has relative to how often it is played. It is not the probability that maining this champion will get you to high elo. The score counts Challenger and Grandmaster mains only, drawn from a tracked pool that starts at Master; it does not include the Chinese server, and it counts accounts rather than people, so one dedicated player with several high elo accounts shows up more than once. Patch 16.15. The full plain English explanation, including everything this list cannot tell you, is on the main list page.
Popularity is not the signal. What matters here is how densely high elo mains appear relative to how often the champion is played.